Sep 17, 2005, 03:02 PM // 15:02
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#2
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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Alesia's and Reyna's names arent displaying? (and where's stefan/lil-thom?)dunno.hehe
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Sep 17, 2005, 03:03 PM // 15:03
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#3
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Krytan Explorer
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Yei know whats weird with this one you are with 8 instead of 6 it can be done if you do the run form ToA to this mission (not sure of the name think Divinity Coast).
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Sep 17, 2005, 03:04 PM // 15:04
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#4
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Krytan Explorer
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So its pretty simple =D
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Sep 17, 2005, 03:04 PM // 15:04
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#5
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Wilds Pathfinder
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On first glance I am going to say there are 8 people in the party when Sanctum Cay is a 6 player mission. There is also probably something wrong with the N/S/E/W directions on the map and with the mission text, but I don't know for sure.
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Sep 17, 2005, 03:05 PM // 15:05
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Well, obviously there's a black splodge over your name. You don't see that every day.
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Sep 17, 2005, 03:10 PM // 15:10
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#7
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Frost Gate Guardian
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I think Scorpion Boy is correct. If you run from ToA (which allows you to have 8 players) to Sanctum, you will retain the 8 players that are in your party. This gives you two extra players in Sanctum.
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Sep 17, 2005, 03:12 PM // 15:12
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#8
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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ah. that 8/6 thing. now I remember.lol
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Sep 17, 2005, 03:20 PM // 15:20
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#10
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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Anyone else encountered this helpful glitch during sactum mish?
Where the mobs that rush you at the last part, dont even move and you just wait there w/ nothing to do while the Viz raises the ship.
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Sep 17, 2005, 03:44 PM // 15:44
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#12
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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I'm going to to the same soon, but then a little bit more extreme. What I'm going to do is run from Dedrimor War Camp all the Way to Ascalon City Last time I made it to Yak's Bend, but it got a little bit boring
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Sep 17, 2005, 04:03 PM // 16:03
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#13
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Krytan Explorer
Join Date: Jun 2005
Guild: Servants of Fortuna
Profession: N/
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Haha, 8 people in Ascalon .. joy!
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Sep 17, 2005, 07:52 PM // 19:52
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#14
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Frost Gate Guardian
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That new titan quest there would be easier for sure.
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Sep 17, 2005, 09:46 PM // 21:46
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#15
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Krytan Explorer
Join Date: Jun 2005
Guild: Servants of Fortuna
Profession: N/
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Thats a very good point. Running from War Camp to Eastern Frontier .. jeez - running half the map for 1 quest, is it really worth it ?
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Sep 17, 2005, 10:03 PM // 22:03
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#16
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Plkn
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now you bought this up it will get patched. But Kool, didnt know that.
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Sep 18, 2005, 10:54 AM // 10:54
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#18
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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theres a talk-to guy on the ship
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Sep 18, 2005, 11:25 PM // 23:25
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#19
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
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you can go from toa to ascalon but not the war camp, you need to pass through beacans and it will resset the hench, if this can be done nother way please enlighten me.
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Sep 19, 2005, 12:11 AM // 00:11
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#20
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Academy Page
Join Date: Jul 2005
Location: CANADA!!!
Profession: W/E
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you can use real ppl not henchies...but i dont think u will find many ppl willin to go wiht u
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